Exploring the magical realm of Ni No Kuni: Wrath of the White Witch offers players countless side quests and secrets to uncover throughout their adventure. Among the most rewarding questlines is meeting Horace, a spectral ghost boy who challenges Oliver with clever riddles across various towns. Solving these puzzles rewards players with powerful spells that significantly improve exploration and combat options.
Understanding Horace and His Side Questline
Horace is a wandering ghost scholar who appears in major cities after you gain the ability to speak with spirits using the Spirit Medium spell. To progress his story, players must decipher clues found within the Wizard's Companion book provided early in the game. Each encounter tests your knowledge of Nazcaan lore, regional dialects, and detailed artwork hidden within the manual.
Interacting with Horace regularly guarantees access to essential magic spells like Secret Box, Chart Chests, and Veil. Missing an encounter in a city simply pauses your progress until you return to answer his question correctly. Taking time to consult your physical or digital copy of the companion book makes solving these riddles a smooth and enjoyable process.
Solutions for Horace's Major City Riddles
In Ding Dong Dell, Horace asks players to name the creature displayed on the cover of the Wizard's Companion, which requires typing Dragon as the response. Continuing to Al Mamoon, he asks about a specific phrase written in Nazcaan runes on a tablet, where the correct answer is Sesame. Moving forward to Castaway Cove, Horace presents a riddle about a fresh ingredient required for a local dish, which turns out to be Lettuce.
When visiting the Fairygrounds, players must examine the painting of the Wizard Wars within the companion book to count the Automata familiars shown. Giving the numerical answer 5 satisfies his curiosity and grants another unique spell reward. Every location presents a fresh perspective on the game's deep lore and rewards attentive players.
Solving the Late-Game Horace Riddles
As Oliver reaches Hamelin, Horace tests your knowledge regarding the robes worn by ancient sages, requiring the typed answer Finest Silk. In Yule, he asks for the name of the ice monster depicted in the book, which players can solve by submitting the answer Ice Maiden. Reaching Perdida requires players to examine the map symbols carefully to provide the answer Greatest Enchanter.
The final encounters at Ara Memoria and Ivory Tower demand a thorough understanding of the overarching narrative and character connections. Successfully solving every single puzzle unlocks the coveted Magic Master trophy and completes Oliver's spellbook. Having a complete set of spells ensures your party is fully prepared for the challenging endgame boss encounters.
Tips for Navigating the Wizard's Companion
The Wizard's Companion contains all the clues needed to solve Horace's questions without relying on outside guessing. Translating Nazcaan runes becomes much easier when using the alphabet key provided in the appendix pages of the manual. Taking the time to read the detailed lore sections adds immense depth to the overall storyline while solving each puzzle efficiently.